Collaboration
You hear the refrain all the time, and it is strictly disingenuous: “Film is a Collaborative Art Form.” While this may be an accurate observation regarding the majority of today’s cinema, it is a poor practical philosophy, and should be discouraged. Those who cling to this idea practice the kind of equivocation that serves as a blockade to individual expression. Deliberate cinema is not an option for its adherents.
Not surprisingly, the individual who is least comforted by such a statement is the one who is actually held accountable for the final product of the filmmaking act: the director. In fact, let us be clear about this: there is typically an inverse correlation between the urgency of the “collaborative belief” of a film technician and the net effect that technician has on the final picture.
I will state the very obvious: the moment a director chooses a piece of material to film and begins attaching other technicians to his enterprise, he is starting down a long road filled with potential impediments to his vision. Each time he answers a question posed to him by his "collaborators," he is offered an unspoken choice: to deny their deflection and insist yet again on his own vision, or to allow that vision to be watered down yet one more time.
Here is a famous story. On the set of The Killing, Stanley Kubrick worked with cinematographer Lucien Ballard. At the time, Ballard had been working as a cameraman for twenty-seven years. Kubrick had been working with motion pictures for only five, and The Killing was his first studio (which is to say: non-independent) picture. There was no doubt about whose tenure was greater, and the two were working together for the first time.
In the film, there is a tracking shot that rakes Elisha Cook through his apartment. Silhouetted bookshelves and furniture intermittently separate Cook from the camera. Kubrick asked Ballard to place the dolly track close to the furniture and mount a 25mm lens for the shot. Upon returning to the set shortly thereafter, he discovered that Ballard had moved the track back and mounted a 50mm lens instead. When Kubrick asked him why he had disobeyed his instructions, Ballard responded that moving the track back made his work easier, and that replacing the 25mm lens with a 50 made up for the difference in the track’s position. “What about the change in perspective?” Kubrick asked. “It doesn’t matter,” Ballard replied. Kubrick’s response was the correct one: “Move the track back where I asked it to be, and mount a 25mm, or get off my set.”
Few first-time directors would allow themselves the conviction required for such a response. Filmmaking is an expensive business, and therefore imposes upon a director a very real responsibility. Weak personalities placed in such a position will look for comfort where they can, and the statement “Film is a Collaborative Art Form” can seem to provide it. But it is a comfort that is self-nullifying. It produces an “art” created by bet-hedgers, which is to say, no art at all. It supports the dictum of the studio, which is: “generalize.” The familiar equation is relentless: the greater the expense, the blander a film needs to be to turn a profit. How easy, then, to take comfort in the “collaboration” of your more experienced D.P., or Art Director, or Assistant Director, or Producer, or Actor, who “knows better.” After all, if you continue forward with such “collaborations,” you may yet be spared the ignominy of having to explain yourself when you fail.
It is weakness and weakness alone that causes a director to deviate from his plan, or worse yet, to allow others to dictate it. But the other side of the coin is equally pale: it is vanity pure and simple that causes a technician to intrude upon their director’s vision. There is a difference between offering a professional opinion and inflicting one, and the difference is a belief in “collaboration.”
“But my director is not great,” you will say. “He needs my help.” And indeed, lacking that help, he may fail. On the other hand, consider that you may be wrong: he may not. But whether he fails or not, he should be allowed to come by his fate honestly, which is to say by his own doing. When he says he wants a red door instead of a green one, whether he is right or wrong in the matter, a red door is in fact what he deserves. It is what he is owed.
And again, we must be clear: none of this is to say that using your skills to offer suggestions is not productive. It is, after all, one of the reasons you were hired. Hopefully, you are talented, and have an opinion. But it is your job, too, to understand the difference between a useful suggestion and a harping series of annoyances. And to comply when your director selects against your recommendations and judgments.
In True and False, director David Mamet warns actors against the fashionable-but-indulgent practice of “the Method,” noting that “the work of characterization has or has not been done by the author. It is not your job, and it’s not your look-out.” Rather than try to “help” the play by “creating a character,” Mamet advises actors instead that their challenge is to “open the mouth, stand straight, and say the words bravely,” and thereby perform an act which serves the play and its audience rather than themselves.
The same is true for the film technician. If you are a Best Boy, and the director has asked that a light be cut in a certain way, do not adjust your flag because you think something important has been left dark. If you are a Costume Designer and the director has asked that you fit an actor with a porkpie hat, do not insist instead upon a tweed cap because you feel “it’s what the character would wear.” And if you are an actor, and the director has told you to forget your preoccupation with backstory and instead speak your line clearly, then do so – and if you find that you are incapable of the performance without inventing such a backstory, then get on with it in silence and do not inflict it upon your employer.
Finally, here is some truth: if you want to direct a film, you should go direct a film. Otherwise, do your job. If you are not the director, then your job is not to “collaborate” with the director. It is to serve the director. If you believe otherwise, you are not only acting as an impediment to his work, you are also lying to yourself. Only a fool would consider such a course advisable.
Not surprisingly, the individual who is least comforted by such a statement is the one who is actually held accountable for the final product of the filmmaking act: the director. In fact, let us be clear about this: there is typically an inverse correlation between the urgency of the “collaborative belief” of a film technician and the net effect that technician has on the final picture.
I will state the very obvious: the moment a director chooses a piece of material to film and begins attaching other technicians to his enterprise, he is starting down a long road filled with potential impediments to his vision. Each time he answers a question posed to him by his "collaborators," he is offered an unspoken choice: to deny their deflection and insist yet again on his own vision, or to allow that vision to be watered down yet one more time.
Here is a famous story. On the set of The Killing, Stanley Kubrick worked with cinematographer Lucien Ballard. At the time, Ballard had been working as a cameraman for twenty-seven years. Kubrick had been working with motion pictures for only five, and The Killing was his first studio (which is to say: non-independent) picture. There was no doubt about whose tenure was greater, and the two were working together for the first time.
In the film, there is a tracking shot that rakes Elisha Cook through his apartment. Silhouetted bookshelves and furniture intermittently separate Cook from the camera. Kubrick asked Ballard to place the dolly track close to the furniture and mount a 25mm lens for the shot. Upon returning to the set shortly thereafter, he discovered that Ballard had moved the track back and mounted a 50mm lens instead. When Kubrick asked him why he had disobeyed his instructions, Ballard responded that moving the track back made his work easier, and that replacing the 25mm lens with a 50 made up for the difference in the track’s position. “What about the change in perspective?” Kubrick asked. “It doesn’t matter,” Ballard replied. Kubrick’s response was the correct one: “Move the track back where I asked it to be, and mount a 25mm, or get off my set.”
Few first-time directors would allow themselves the conviction required for such a response. Filmmaking is an expensive business, and therefore imposes upon a director a very real responsibility. Weak personalities placed in such a position will look for comfort where they can, and the statement “Film is a Collaborative Art Form” can seem to provide it. But it is a comfort that is self-nullifying. It produces an “art” created by bet-hedgers, which is to say, no art at all. It supports the dictum of the studio, which is: “generalize.” The familiar equation is relentless: the greater the expense, the blander a film needs to be to turn a profit. How easy, then, to take comfort in the “collaboration” of your more experienced D.P., or Art Director, or Assistant Director, or Producer, or Actor, who “knows better.” After all, if you continue forward with such “collaborations,” you may yet be spared the ignominy of having to explain yourself when you fail.
It is weakness and weakness alone that causes a director to deviate from his plan, or worse yet, to allow others to dictate it. But the other side of the coin is equally pale: it is vanity pure and simple that causes a technician to intrude upon their director’s vision. There is a difference between offering a professional opinion and inflicting one, and the difference is a belief in “collaboration.”
“But my director is not great,” you will say. “He needs my help.” And indeed, lacking that help, he may fail. On the other hand, consider that you may be wrong: he may not. But whether he fails or not, he should be allowed to come by his fate honestly, which is to say by his own doing. When he says he wants a red door instead of a green one, whether he is right or wrong in the matter, a red door is in fact what he deserves. It is what he is owed.
And again, we must be clear: none of this is to say that using your skills to offer suggestions is not productive. It is, after all, one of the reasons you were hired. Hopefully, you are talented, and have an opinion. But it is your job, too, to understand the difference between a useful suggestion and a harping series of annoyances. And to comply when your director selects against your recommendations and judgments.
In True and False, director David Mamet warns actors against the fashionable-but-indulgent practice of “the Method,” noting that “the work of characterization has or has not been done by the author. It is not your job, and it’s not your look-out.” Rather than try to “help” the play by “creating a character,” Mamet advises actors instead that their challenge is to “open the mouth, stand straight, and say the words bravely,” and thereby perform an act which serves the play and its audience rather than themselves.
The same is true for the film technician. If you are a Best Boy, and the director has asked that a light be cut in a certain way, do not adjust your flag because you think something important has been left dark. If you are a Costume Designer and the director has asked that you fit an actor with a porkpie hat, do not insist instead upon a tweed cap because you feel “it’s what the character would wear.” And if you are an actor, and the director has told you to forget your preoccupation with backstory and instead speak your line clearly, then do so – and if you find that you are incapable of the performance without inventing such a backstory, then get on with it in silence and do not inflict it upon your employer.
Finally, here is some truth: if you want to direct a film, you should go direct a film. Otherwise, do your job. If you are not the director, then your job is not to “collaborate” with the director. It is to serve the director. If you believe otherwise, you are not only acting as an impediment to his work, you are also lying to yourself. Only a fool would consider such a course advisable.
5 Comments:
So well put. Can you send that out as a memo to everyone in this business.
Holy %$#@ Ted... this one makes my stomach turn in fear (which is a good sign that you're absolutely right).
I don't fully gel with Mamet's True or False because I think he ignores a lot of the practical reality that actors face in their career... but we talked about that at Jackie's... he oversimplifies the issues involved.
Collaboration is also an area that is a double-edged sword. What I've found is that yes, most suggestions serve to water down what you originally intended. But the pratical side of it is that every suggestion must be at least heard and considered, otherwise you face a cast & crew that increasingly becomes alienated and disengaged with the process.
My approach usually has been to say "Hm, that's a great idea... let me think about that." Then subsequently forget about their suggestion.
Then there's that nagging voice that says "maybe they're right. Who am I to say my ideas are better?"
Weakness...
But the pratical side of it is that every suggestion must be at least heard and considered
No argument there.
otherwise you face a cast & crew that increasingly becomes alienated and disengaged with the process
Let's be clear about this: their job is not to "make the film." Their job is to bring their talents to bear upon the task of realizing the vision of the director. Period.
I will say it again: if you want to make a film, go make a film. Otherwise, do your job, which is, by any definition, to serve the director. A film technician who "becomes alienated and disengaged" because I tell him to do something a certain way, or because I don't think his ideas are as brilliant as my own, is someone I don't want to work with the next time out the gate.
On the other hand, a brilliant technician, with a true gift for, say, lighting, who comes to me with a brilliant idea about how we can best achieve the effect I have in mind; which is to say, how we can best communicate the throughline that is, to me, critical; and who on the other hand knows when to step back and say "yes, I see: my idea, while very pretty, is not what you have in mind - let me go back and light it the way you're thinking"; THAT guy?
That guy is someone I want to work with every time.
My approach usually has been to say "Hm, that's a great idea... let me think about that." Then subsequently forget about their suggestion.
No argument there.
Then there's that nagging voice that says "maybe they're right. Who am I to say my ideas are better?"
Weakness...
Yes. Weakness.
It's hard enough to get a film in the can. The last thing you should walk onto a set with is "dark fears and doubts" (to borrow from our friend Detective Rough).
Know what you mean to say.
Then say it.
And let other people worry about what it is that they want to say.
One of my strength/faults (2 sides to every coin) is diplomacy... while I agree, why would anyone ever choose to work with someone that needs to be babied in the filmmaking process, that's just not the reality of the world most people work in. Be it a director who wants to work with a great name actor (diva) or a genius DP (stubborn)-- or on the flip side, somebody who is a first-time director that didn't have a lot of say in the cast & crew that's hired around him, there are many times we have to put aside the fact that everyone has an ego that needs to be massaged.
Speaking as someone who has pissed off a lot of members of his crews, I think there is a fine line to be tread. On a shoot you discover foibles about people's personalities usually after it's too late to fire them and not sabotage the project. If you find yourself with a disengaged and alienated crew, then filmmaking becomes a lot slower (though good craft services can cover almost any amount of mistreatment). If they want to believe that film is a collaborative art so that they'll be more invested and work harder for a director, then by all means, I want to propagate that lie.
Another thing I thought of is that filmmakers rely on collaboration to cover areas that they feel less confident in. In theory, if directing actors is my strength and choosing cool shots and lighting effects is not, then hiring a DP that has lots of creative ideas is something I'd want to do.
Does that count as weakness? Being able to identify an area of your talents that is not your forte, and then relying on a collaborator to fill in the gaps for you? Maybe it is.
I like this idea of the "deliberate" film, where a filmmaker chooses and controls each aspect of the production to achieve a specific effect. Can a director truly know the best technical way to achieve those effects (ie. Kubrick dictating 25mm over a 50mm), or should he instead focus on communicating his vision of what effect he wants to his highly-skilled technical crew, then rely on them to properly translate that to the screen?
It's actually an issue with acting as well. One of the big beefs for trained actors is when they get a "results" director who tells them what they want the final product to look like, but doesn't help them with the steps on how to get there. Thus they say "Give me 25% more energy, and action!" then the actor is completely taken out of the moment.
In that situation it becomes the actor's job to stop and translate that statement into a playable action that they can execute. Often the results aren't what the director intended.
In this example I think there's no excuse for a director to not know his craft well enough to properly communicate with his actors exactly what he wants them to do, rather then what he wants to see on screen.
There again we have a director who is strong in one aspect, then relies on others for those aspects that he isn't an expert.
That is weakness.
If you want to direct, there is no excuse not to be an expert at every single aspect of your craft.
If you want to direct, there is no excuse not to be an expert at every single aspect of your craft.
This is, of course, exactly what I'm getting at.
Does this mean I need to know, when I'm asking a DP for warm directional downlight on an actor at a 1/2 stop above the wall behind him, that what is required to get it is an Image-80 with quarter-straw over an eggcrate, balanced against the 2k par on the wall, cut with scrims to achieve the ratio? Of course not.
But clearly, it helps, and being interested enough to learn about these kinds of details is a good (I might even say necessary) habit for a director. Likewise knowing, say, a little something about the history of art deco, if that's the look you're asking from your designer; or about Aristotle, Stanislavsky, and Meisner (and the shortcomings of each of their views), if you're telling an actor you need them to cry in a scene as they kill their husband.
Having said that, I have no problem with "result-oriented directing," as you put it. If, for example, you want your actor to cry as they kill their husband, the only thing you're responsible for helping them with is knowing A) what the character knows (is aware of) in the scene, and B) what the character wants (their objective) in the scene. The rest, as you say, is the actor's job.
In the end, one of the most important habits of a good director, a deliberate director, is to relate to the team he has assembled in this manner: "Let me tell you what I want. I have hired you because you have assured me that you are experienced and talented enough to deliver it to me." When I speak of directors being weak, I am, finally, referring both to those who are incapable of communicating their wants and needs, as well as (and even moreso) those who are incapable of saying "no" when those wants and needs are denied in the name of "collaboration."
In short: most of the directors that I've had the experience of observing in action.
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